![]() Little outside of “use these to do these” and “don’t let your team’s health get too low so they don’t suck”, and as a newcomer this led to massive information overload, especially when I was dumb enough to do the challenge modes first which are even tougher than the main campaigns as they task you with specific teams they want you to fix and improve over the course of a year or more. With all that said, the game’s first and biggest problem is made apparent right away: There’s no guidance to speak of. With all the discussion of the UI out of the way, how does the game actually work, what’s the goal and is it accessible to newbies like myself? Well, considering how the touch versions are meant to be abridged, mobile-friendly versions of the traditional Football Manager experience, it does feature less than the full-fledged counterparts, making the general goal of leading your team to victory easier to grasp, and the game does offer multiple ways to start a team that can lead to the early bit of your career being a bit easier. Most of your time in menus is spent with silence. As for the music? Well, outside of a pretty crappy vocal song, there’s nothing else to speak of outside of crowd noises. Static crowd images, players lacking facial features entirely, and a dull grass texture all make the action not that fun to watch, but at least it goes by rather quickly. Sometimes you’ll be able to watch your team play a soccer match, sped up, and during these segments the roots of it being a mobile game are blatant. (the lag and loading times aren’t fixed in handheld) The menus are even worse, being clunky and convoluted messes that the game makes little effort to explain for newcomers or even returning veterans interested in the new stuff. ![]() Don’t even think about playing this in docked mode, as the controller emulates a cursor and it moves painfully slow beyond belief, which combined with laggy menus and long save/loading times makes the game a chore to play in docked mode and even in handheld mode to an extent. Obviously with a game with Touch in the name, the game is vastly, vastly superior when played in the Switch’s handheld mode over the docked mode. Of course, in such management games, the key to a good experience is a smooth, silky UI, and unfortunately the Switch version of Football Manager Touch doesn’t have any of that. Don’t go into this expecting an experience like FIFA or anything of the sort, (the title should give that notion away but rather think of it like a complex management game like Romance of the Three Kingdoms, just with Soccer instead of war games and a lot more injuries. This game is all about the presentation, and I mean all, since there’s not much gameplay to speak of. In this management sim, you take control of a coach that must help his team win the world championships! Really, the only stories to speak of come from what’s provided in the challenges on offer along with the details of how your season is going, since as a sim this isn’t much of a story heavy game outside of what you create. Thanks to SEGA EUROPE for the review code Title: Football Manager Touch 2018
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